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Speaker 1: First things first, so Gridly is a content management system with a ton of localization features built in, which I'll do my best to show you guys as well. The structure is very, very simple, but at the end of the day, it's up to the end user and the clients, basically, how you organize your data. But in general, we have projects here, so this should be all familiar, by the way. So we have projects here on the left side panel, which a project could be one of your clients, for example, a company that you work for. And then inside the projects themselves, you can have these various databases as well that allow you to organize data within as well. So a client could be the project and the individual kind of projects now currently could be part of the databases, for example, different kind of website marketing, you know, campaigns, the games that you are working on, et cetera, et cetera. And this, by the way, so kind of feeds into our access control system as well, which I'll kind of go a little bit more in depth later on, but basically you can define exactly what users and user groups have access to, what they can do within the system, et cetera. So technically, you can even invite the clients, they can update their own data in Gridly, for example, by importing files, which I'll get on to in a second. We have an open API, we have various video game engine integrations. So for example, if you work with a developer and they work in Unity or Unreal or whatnot, you can connect Gridly and their development instance by the API, so you don't have to import files back and forth, apply any updates or updates on their site, sync back translations that you've done into the game engine, into various end systems as well. So yeah, we have various ways of kind of importing and exporting data back and forth as well. Basically, the kind of basis of the data and the file level in Gridly is the grids themselves, as you can see them here. So basically a grid is, it can be a file, but it can also be multiple files as well. So basically, if it makes sense, you have the ability to import, for example, multiple Excel sheets into a single grid and structure it from there and things like that. So a grid doesn't necessarily translate to a singular file in the system. It's kind of up to you, again, how you structure it. But yeah, in general, you can create grids, as I've mentioned, manually, so you can import files in here. We support the two files that we don't support yet are Word and PPT, basically, that we're still working on, right? But we do support everything else, basically. So Excel, CSVs, JSON files, PO files coming from video game engines. If again, for example, if you're getting into gaming, if you get like a JSON file from a developer that were a hundred percent compatible with a PO file, et cetera, et cetera. We also have various connectors as well. So you can import files by hand. You can also set up connectors. So we have Google Sheets. You can also connect to various databases, stuff like that. But basically, Google Sheets, you can migrate into Gridly. You can sync back and forth between Google Sheets and grids as well. So that's an option that you have. Yeah, obviously, you also have the option to migrate the Google Sheet into Gridly as well. And yeah, I mentioned the API. So the third option is API connection, various ad systems, and you can just automate the tax flow between Gridly and those systems as well.
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