Speaker 1: Hi everyone, seeing as now the importance of remote teaching and training is more apparent than ever, we decided to speed up the development of a completely new module for e-learning in 3DVista Virtual Tour Pro, which we would like to present and explain in this tutorial today. In this video, we will show you how to work with the e-learning functions in 3DVista Virtual Tour Pro, which will allow you to create virtual tours that can help you teach, train or even test content in the most lifelike and immersive way. Virtual tours transport your audience to wherever you want from a computer or a mobile phone. And as we said before, remote teaching is no longer a nice-to-have, it's an absolute essential. And it is for that reason that virtual tours have become increasingly popular in teaching and training, because they allow students to travel anywhere in time and space and they allow companies to place employees in potentially dangerous situations without actually getting them in harm's way. So how can you take virtual tours as most people know them, where you can look around and maybe click on a couple of hotspots with information or integrated videos and make them your training tool? These are the new e-learning features that allow you to do just that. Assigning points to hotspots for treasure or hazard hunts, quiz cards with media and actions for each answer, scores which allow you to tap into the benefits of game-based learning and gamification or to use the tours as actual tests and exams and finally LMS integration which automatically feeds the students results, so how many questions did he reply to correctly, how long did it take for the whole tour and feeds all of that information into your learning management system. In this tutorial part 1 we will talk about the general setup of your tour for e-learning, about how to integrate treasure hunt hotspots that count to a score, about how to add quiz cards and some other e-learning related hotspot actions. In tutorial part 2 we will talk about e-learning related skin elements and the score system and tutorial part 3 will be on LMS integration. So first, where can we find this new module and that's here in the publish tab where here you have it e-learning as a newly added sub tab in here. By default this module or the e-learning functions are disabled, so if you don't do anything in here your tool will not have any of the e-learning features incorporated. To enable it you may have guessed it, click enable quiz. The first things that we can edit in terms of e-learning are these and they're active when I enable quiz, so the second we enable the quiz the tool will be an active e-learning tool with a timer etc. So yes, the timer by default is set to two minutes, you can obviously change that time or switch the timer off completely. As we have seen briefly already we have a new quiz card window with questions and answers. Here we select whether in general for all those quiz cards deployed in the virtual tour we want to indicate the correct answer once the question has been replied to. So do we want to give a visual cue of whether the user was right or wrong? That would be the answer icon of the correct answer turning green and a potentially incorrect answer option chosen turning red. If we disable this the user selects an answer and the window closes without giving feedback as to whether he chose the correct answer or not, so nothing turning green or red. And the duration of that visual cue, so how long does the green icon stay on screen before the window closes automatically. Down here you can see that the program automatically added two actions when we enabled quiz at the top. The first one is to show a little timeout window on screen once the time established has run out. Inside that window we can define whether we also want to display a repeat button which would allow the user to repeat the entire tour or quiz and a button that shows the result or score of how the user performed in the tour. And secondly we have the enabled option to show the report at the end of the tour. The report is the window we saw before with the detailed information on how many points we scored, how many questions we replied to correctly, the time we needed etc. And the option to choose whether we want the user to be able to close this window or not.
Speaker 2: Up here we can edit and customize said report window.
Speaker 1: We insert a personalized text, we can show a number of qualifications or tiers, for instance if you have more than 80% that'll be a pass for the student or if you have more than 90% he'll get a great good, very good etc. And here on the right we can show a number of options to personalize that score screen a little bit. In here we can further personalize the score itself and add several coexisting scores for different events. We leave it at one score for now and then go into detail little by little later on to show you how to add more scores. So as you can see the first setup of our tour for e-learning is super straightforward. Now we can go into detail and create the actual quiz content.
Speaker 2: Therefore we go to the panorama tab and to hotspots.
Speaker 1: We place a hotspot or in this case we already have one here which we select and as usual we click on add action to define what should happen upon clicking on it. From the list of all possible hotspot actions down here we have the e-learning related ones and from all these e-learning actions the ones that we will end up using most are the first two count to score and question card. These ones are for very specific and advanced actions that you may not even end up needing because we already defined the countdown and report window in the two options that popped up before. So this would only be for more precise options and we will look into these at the very end of this tutorial. But let's first focus on the first two actions. The first option is count to score and this is as simple as telling the tour that when this hotspot is clicked count to score one, which is currently the only score we have in the tour, x points and that can be one point or several points depending on how important or how hard to detect that hotspot was or it can even deduct points from a score if we go into the negative numbers. Let's set it to 1 and like I said this is useful for tours where you want your audience to detect things that are wrong in the scene or you want them to go on a treasure hunt or anything like that. So for instance they could collect points by clicking on things they are meant to be clicking on but they could also lose or deduct points whenever they click on hotspots they aren't meant to be clicking on so you can make it really tricky and penalize wild and random clicking around. And of course it doesn't matter whether these hotspots are visible, say with an icon, or invisible in which case the user would really have to look around or invisible in which case the user would really have to look around and find say missing hard hats or trip hazards etc. Right, the second FIG action would be the question card. Here we have a couple more options, as usual up here we define the event so launch this quiz card upon click and count the points scored with this card to score number one. Here we would type in our question and down here we add our response options, response one, response two, response three. Okay, here we have two general options single choice which means the user can only select one single response option either this one or this one or this one but not several and multiple choice which allows the user to select several answer options for instance A and B and where more than one answer are or can be correct. Let's leave it at single choice. So you type in your three response options and next to each one we have a button to delete them. You have the number of points that each answer will score so for instance choosing the correct answer will get the user one point while choosing an incorrect answer B or C will yield zero points or even deduct points from the overall score. And finally these icons here give us a very cool option in terms of reinforcing the learned material and it's answer specific action triggers. So if the user selects answer option A immediately after that will trigger the here defined action and this can be almost any of the actions that we know from anywhere else in the software. In terms of retention that's a very powerful feature because it allows you to assign an image or a video to each answer option for instance with an explanation of why that option is correct or incorrect. So it even lets you discriminate between the different incorrect answers and specify for option B No this is not correct because of this, this and that and for option C No this is not correct but because of this, this and that other reason. Or other than a video as the follow-up action you could also open different subsequent questions depending on whether the user got this one right or wrong. So you can build an entire question tree with that as well and you can go pretty much as complex as you want. This can be done for each answer option individually or in general down here which would trigger a certain action or media independently of which answer option has been selected. And again you can make this as complex as your imagination allows. Now it's worth mentioning that these answer specific actions here are only available for single choice questions. If we switch to multiple choice we can see that the icons behind each option disappear and that's because in multiple choice the user will see say three options in the window. He's asked to select a combination of answers which he thinks are correct say A and B and then validate that selection by clicking an OK button on the bottom of the window. Therefore you can only trigger a common general action once that OK has been clicked and it's not possible to assign different actions to different answer options. We can select whether we want the user to be able to repeat the question so once he answered and closed the window if he clicks the hotspot again should the question open again or not. And finally of course those quiz card windows can either consist of just the question and answer options or you can include any kind of media to support it.
Speaker 2: For instance let's add a photo of the crane
Speaker 1: and now inside this window we'd have the photo on the left and the question or the answer options on the right.
Speaker 2: Let's have a look what that would look like for the user in the tour. Here's the photo and that's actually a photo album
Speaker 1: so we could also load a number of photos here that would show one after the other. Here we have our answer options and because we've left the multiple choice selection we can actually select various answer options for instance this one and this one and we click OK. Immediately we see that A was the correct answer but B was not. In fact A gave us one point for having selected the correct answer but B subtracted a point because we assigned that the selection B counts as negative one points so in the end we end up with zero points for this question in the score. And that's the quiz card already, a valuable tool to get input from your audience to test their knowledge, their opinions or to make them play. The windows are all optimized to any screen size so however you compose them they'll automatically adapt to the screen that the tour is being watched on whether desktop or mobile or tablet and whether you see the screen in horizontal or in vertical. So everything is coded so that it adapts to the screen no matter what media size or measurements you actually import. In terms of VR headsets right now not all e-learning functions are VR compatible yet so while you may be able to run the tour on say an Oculus Quest headset and you can use the count to score function which is VR compatible you won't be able to see quiz cards as they are not yet compatible with VR but we're working on that. Right, on to the last e-learning actions and this part will be much more brief and simple. So we have these four left. These two actions should ring a bell they were the two that the program automatically added as soon as we tick the enable quiz option in the e-learning sub tab in publish. Show report as the name would suggest would simply upon clicking a hotspot that has this action assigned open the report screen where we see the summary of our actions our points, the time etc. While we have this option generally upon finishing the tour it may be of use to have a certain hotspot or button that allows the user to see his performance throughout the tour already. Next we have show timeout and when a hotspot with this action is clicked the user will be shown the timeout message which can be useful in very specific cases and that's where you would find this action. After that we have start e-learning. As we said by default upon clicking the enable quiz in publish the e-learning or quiz part will start immediately upon opening the virtual tour so if you have a countdown that countdown will start directly but sometimes you may want to start the quiz at a certain point in the tour maybe a little bit later. For that we would use this option which doesn't have much more settings it's just that. Imagine you have a tour with five panoramas and you want to let the user explore the scene first say panorama 1 and 2 are for explanation and exploring purposes and you only want the actual quiz part to start in panorama 3. Well in that case you would use this option in panorama 3 to start the quiz as soon as the user accesses panorama 3 or you could place a hotspot in the scene that says start quiz so the user can navigate freely and without time pressure without quiz and then decide in his or her own time when to start the quiz.
Speaker 2: And lastly we have finish e-learning which is similar of course
Speaker 1: so once a hotspot or a button with this action is clicked the quiz will finish and here we have the option to automatically show the report too.
Speaker 2: So summing up
Speaker 1: the two first actions are the actual content actions probably the ones you will end up using most and these other ones are more supporting actions to manage the quiz itself to give the power of when to start and finish the quiz to the user. If we don't put any of those the program automatically finishes the quiz and launches the report once the program notices that the user has replied to all question cards and opened all of the quiz hotspots. With these couple of functions you can create a functional e-learning virtual tour that can be as complex and diverse as you want. You can chain, link and condition several action types and embed your material and training content in a fully trackable virtual tour where students explore, investigate and learn by means of interaction immersion and based on game mechanisms. In the next tutorial we will have a look at the skin elements related to e-learning. These however are not required to create an e-learning tour. You can create a fully functional e-learning tool simply with the functions explained today in this video tutorial as the creation of the quiz cards with the answers and responses is managed automatically by the program for you so you don't need to build windows manually in the skin and you also get a score window at the end which you don't need to design yourself. So the most essential part of a quiz which is the feedback, the number of questions, the time someone took, maybe the grade etc. is there already too without you having to set or touch anything at all. So for someone who wants to create a fast, easy and straightforward e-learning tool that would be all you need to know already. Thanks for watching.
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